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Old 07-31-07, 04:26 PM   #97
Princess_Frosty
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Default Re: Could this be what fixes Vista for a lot of us?

System details:

Vista x64

8800GTX @ 600/975
C2D E6600 @ 3.0Ghz
4Gb 667Mhz RAM

Video drivers 163.11
Video driver settings = Use advanced 3D image settings (no changes made to profile)


Counter Strike Source

1680x1050 (16:10)

Model detail = High
Texture detail = High
Shader detail = High
Water detail = reflect all
Shadow detail = High
Colour Correction = Enabled

Anti-Aliasing 16xQ CS
Ansiotropic filtering 16x
High Dynamic Range = Full

Vsync = Off

Note "fpsmax" raised to 1000 because of capped frame rate during benchmark

Before patching:
counter Strike Source stress test 264.95 FPS Average.


After patching
counter Strike Source stress test 261.61 FPS Average



3DMark06 Pro 1.1.0

All default settings

Before patching:
Total 11292 3DMarks
SM2.0 Score = 5259
HDR/SM3.0 Score = 5147
CPU Score = 2585


After patching:
Total 11249 3DMarks
SM2.0 Score = 5203
HDR/SM3.0 Score = 5159
CPU Score = 2578


Lost Planet DX10 demo

Default settings
Anti Aliasing = x4
HDR = Medium
Texture resolution = Medium
Model Quality = High
Shadow Quality = Medium
Shadow Resolution = Medium
Motion Blur Quality = Mediumn
Effect Resolution = high
Effects Quality = High
Effects volume = High
Lighting Quality = Medium
Resolution = 1280 960

Before patching
Snow = 66FPS
Cove = 51FPS


After patching
Snow = 66FPS
Cove = 51FPS


Call of Juarez DX10 benchmark

1680x1050
Details = high
Shadow Map Size = 2048x2048
Shadow Quality = Normal
Anti-Aliasing = MSAA x4

Before patching:
Min = 11.3
Max = 38.3
Avg = 21.1


After patching:
Min = 11.2
Max = 38.3
Avg = 21.1


Please note that after installing the "Windows6.0_KB938979_x64" patch (and restart) there was lots of hard drive thrashing because the searchindex service was doing loads of background read/writes, I dont know if this was coincidence or something the patch actually changed, either way benchmark results were crap until it finished 5 minutes or so later.

Results seems within margin of error, everything is down 1-2fps except lost planet which is up a few FPS, I don't think these results show anything significant.

You should make note that the first set of benchmarks before the patch already had the up coming DirectX august release installed which can be found on various forums, I don't know if the fixes mentioned in the windows patches are the same to ones that may appear in the august Directx, either way the updates did nothing for my frame rate in DX9 or DX10 games.
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Old 07-31-07, 04:30 PM   #98
jlp1
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Default Re: Could this be what fixes Vista for a lot of us?

Quote:
Originally Posted by Princess_Frosty
System details:

Vista x64

8800GTX @ 600/975
C2D E6600 @ 3.0Ghz
4Gb 667Mhz RAM

Video drivers 163.11
Video driver settings = Use advanced 3D image settings (no changes made to profile)


Counter Strike Source

1680x1050 (16:10)

Model detail = High
Texture detail = High
Shader detail = High
Water detail = reflect all
Shadow detail = High
Colour Correction = Enabled

Anti-Aliasing 16xQ CS
Ansiotropic filtering 16x
High Dynamic Range = Full

Vsync = Off

Note "fpsmax" raised to 1000 because of capped frame rate during benchmark

Before patching:
counter Strike Source stress test 264.95 FPS Average.


After patching
counter Strike Source stress test 261.61 FPS Average



3DMark06 Pro 1.1.0

All default settings

Before patching:
Total 11292 3DMarks
SM2.0 Score = 5259
HDR/SM3.0 Score = 5147
CPU Score = 2585


After patching:
Total 11249 3DMarks
SM2.0 Score = 5203
HDR/SM3.0 Score = 5159
CPU Score = 2578


Lost Planet DX10 demo

Default settings
Anti Aliasing = x4
HDR = Medium
Texture resolution = Medium
Model Quality = High
Shadow Quality = Medium
Shadow Resolution = Medium
Motion Blur Quality = Mediumn
Effect Resolution = high
Effects Quality = High
Effects volume = High
Lighting Quality = Medium
Resolution = 1280 960

Before patching
Snow = 66FPS
Cove = 51FPS


After patching
Snow = 66FPS
Cove = 51FPS


Call of Juarez DX10 benchmark

1680x1050
Details = high
Shadow Map Size = 2048x2048
Shadow Quality = Normal
Anti-Aliasing = MSAA x4

Before patching:
Min = 11.3
Max = 38.3
Avg = 21.1


After patching:
Min = 11.2
Max = 38.3
Avg = 21.1


Please note that after installing the "Windows6.0_KB938979_x64" patch (and restart) there was lots of hard drive thrashing because the searchindex service was doing loads of background read/writes, I dont know if this was coincidence or something the patch actually changed, either way benchmark results were crap until it finished 5 minutes or so later.

Results seems within margin of error, everything is down 1-2fps except lost planet which is up a few FPS, I don't think these results show anything significant.

You should make note that the first set of benchmarks before the patch already had the up coming DirectX august release installed which can be found on various forums, I don't know if the fixes mentioned in the windows patches are the same to ones that may appear in the august Directx, either way the updates did nothing for my frame rate in DX9 or DX10 games.
Nice post.
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Old 07-31-07, 05:41 PM   #99
3NZ0
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Default Re: Could this be what fixes Vista for a lot of us?

This is fantastic, fps in css has gone from 250fps at 12x10 16/16 everything at high to 265 fps (card at stock)

5 fps boost to oblivion, 2142 is much smoother, supcom has 1-5fps more

windows desktop is much smoother now, 2 files that crashed on shut-down (creative remote + steam) now don't do that any more.

Brilliant
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Old 07-31-07, 06:23 PM   #100
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Default Re: Could this be what fixes Vista for a lot of us?

Anytime I try and install these I get an installer encountered an error 0x8007000d. Bah.
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Old 07-31-07, 06:54 PM   #101
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Default Re: Could this be what fixes Vista for a lot of us?

Your download is corrupt, i got mine off some guy who was off the whirlpool forums.
__________________
Games + Media work:
Q6600 G0 @ 3.6Ghz | P35 DQ6 | 4GB Ballistix Tracer | HIS 4870X2 CF
X-Fi Elite Pro @ custom opamps | 7200.11 500GB * 4 | NEC AD7170A*2
HX 520W | Akasa Eclipse 62 | G15 R2 | G9 | Dell 2407 A04 | Gigaworks S750
Watercooled: Apogee GT | D5 | MCR220 | MCRES
XPS M1730
Crimson Red | X9000 | 4GB | 8800M GTX SLi | Bluetooth 355 | Intel AGN | BD-RE | 2*200GB 7.2K RPM
1920x1200 7ms | 85Whr | 2MP Cam | G5 | ATH ES7 | G15 | MBH 1TB | Z-10
LAN/CAD Server:
Xeon X3210 @ 3.2Ghz | 780i | 4GB Crucial Ballistix | Quadro FX5600 SLI | RocketRaid 3520
Hitachi T7K500 320GB*2 R1 |WD 500GB AAKS*8 R5| Tagan 500W U33 | Lian-Li V1000b+
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Old 08-04-07, 09:41 AM   #102
terror_adagio
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Default Re: Could this be what fixes Vista for a lot of us?

Another new interesting official hotfix is available for 32bit Vista:

KB940105
Virtual address space usage in Windows game development


Summary
This article discusses virtual address space usage in Windows game development. The article describes potential problems that may occur when you run applications in a modern operating system such as Windows Vista. The article contains information about a hotfix that may resolve some of these problems. The article also contains a link to a white paper that discusses the issues in detail.

More information
http://support.microsoft.com/kb/940105
Download
http://thehotfixshare.net/board/inde...showtopic=3064
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Old 08-04-07, 10:00 AM   #103
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Default Re: Could this be what fixes Vista for a lot of us?

Oh my goodness! Could this hotfix cure my BF2 woes?? But how the crap do I download it?

~Ibrahim~
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Old 08-04-07, 02:09 PM   #104
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Default Re: Could this be what fixes Vista for a lot of us?

Quote:
Originally Posted by ikjadoon
Oh my goodness! Could this hotfix cure my BF2 woes?? But how the crap do I download it?

~Ibrahim~
Request the hotfixes here:

https://support.microsoft.com/contac...1410&WS=hotfix

Yes, they fix the annoying BF2/BF2142 problem.
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Old 08-04-07, 02:28 PM   #105
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Default Re: Could this be what fixes Vista for a lot of us?

Quote:
Originally Posted by ikjadoon
Oh my goodness! Could this hotfix cure my BF2 woes?? But how the crap do I download it?

~Ibrahim~
ikjadoon - [terror_adagio] posted the link to KB940105
Virtual address space usage in Windows game development in the post above yours!
Here's a rapidshare link to it (upped by me)
http://rapidshare.com/files/46976179...5_x86.msu.html
If you are looking for the other hotfixes (Windows6.0-KB938979-x86.msu/Windows6.0-KB938979-x64.msu,Windows6.0-KB938194-x86.msu/Windows6.0-KB938194-x64.msu) - they have been posted previously as well.
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Old 08-04-07, 04:14 PM   #106
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Default Re: Could this be what fixes Vista for a lot of us?

Quote:
Originally Posted by terror_adagio
Another new interesting official hotfix is available for 32bit Vista:

KB940105
Virtual address space usage in Windows game development
It isn't just for 32bit Vista, it's for 32bit games that have memory trouble with either x32 or x64 Vista. I need the x64 version of it for my system. I guess I'll request it from Microsoft and see what happens.
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Old 08-04-07, 06:00 PM   #107
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Default Re: Could this be what fixes Vista for a lot of us?

sorry if this has been asked before or anything.

im very tired, and cant be bothered reading 8 pages..

i just downloaded the file x64.7z

is this like an beta version of the service pack 1 or something? is it "offical", like. is it "safe" to install, without getting error messages popping up all the time. ?

and is it possible to "uninstall" if i find it bad ?

-Thanks in advance. good night
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Old 08-05-07, 10:47 AM   #108
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Default Re: Could this be what fixes Vista for a lot of us?

Wicked, thanks guys!

~Ibrahim~
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