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#1 | |
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Registered User
Join Date: Nov 2002
Posts: 560
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So, I have my PC connected via dvi to the hdtv. Currently audio is handled using the 3.5mm analog connection from the x-fi to the 3.5mm pc input on the tv. I want some 5.1 speakers because I don't like the built in HDTV speakers.
I just want the simplest/most likely to work method. I believe I need to connect either the 3.5mm digital flexijack or the 3x3.5mm analogues to a dolby decoder/receiver. But I can't decide if its a decoder or a receiver I need (most articles I read appear to use these names interchangeably). I thought the x-fi had a built in decoder but I don't even have the decoder tab in audio console which is clearly shown on creatives website: http://soundblaster.com/Applications...&categoryID=14 I also read that if you use the analogue connectors, the x-fi automatically does the decoding... does this mean if I go analogue I can't use a decoder? Can anyone help?
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#2 | |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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It's best if you use a straight digital connection IMO. Not only do you completely avoid noise caused by EM interference from other devices in your PC (and PC's do have a lot of EM noise compared to pretty much any other audio source) you also avoid the crosstalk problems that are present in the 3.5mm headphone style cables that PC soundcards typically use.
Creative is the one brand of sound cards that doesn't offer much in the way of digital audio though. You can get good sound out of e.g. DVD's by using the S/PDIF passthrough feature connected to your a/v receiver, but you are SOL when it comes to games. If you must have an x-fi (not really the best audio chipset IMO,) then the only way you'll get digital audio is by switching to the Auzentech Prelude when that comes out.
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#3 | |
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Registered User
Join Date: Jan 2006
Posts: 6,726
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Quote:
The X-FI has a built in decoder, and you don't really have to set anything to turn it on because it automatically decodes everthing by default. You can use the analog connections (3 x 3.5mm) to your reciever if you have the correct inputs on reciever itself. (Meaning 3 x 3.5 jacks or 3 pairs of RCA's) The easiest way is simply by using an optical cable (digital connection) from the X-FI to the reciever. That will give you 5.1 audio using one cable. |
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#4 | |
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CUBE
Join Date: Jan 2003
Location: PA, USA
Posts: 18,844
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Quote:
In games (and everything else) you'd get only stereo from an X-FI using any kind of digital connection.
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#5 | |
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Registered User
Join Date: May 2005
Posts: 17,986
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Quote:
Then again, maybe I'm misunderstanding his post entirely. ![]() |
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#6 | |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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Quote:
This is OK for DVD's and music, especially if they are specifically mastered for prologic usage, but you aren't going to get anywhere near the same effect in games that you'd get from discrete audio channels.
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#7 | |
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Registered User
Join Date: May 2005
Posts: 17,986
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Quote:
For gaming, if surround is your primary focus, I've found that the anologue 5.1 out seems to work very well in most games- and for the ones it doesn't work well with there is ProLogic. Aside from EAX and what I've mentioned, there isn't much else one could do to get great surround in games. And even with EAX you need a game that actually takes advantage of EAX Advanced HD to be impressed- where as the 5.1 anologue route or ProLogic requires no real compatibility from the games' end. |
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#8 | |
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Registered User
Join Date: Jan 2006
Posts: 6,726
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Quote:
I was trying to avoid saying discrete and pro logic surround cause I couldn't remember what the deal was with using the digital versus using the analog. I know that when you are using the digital from your X-FI to say my Z5500's there is some form of 5.1 channel sound going on because if it were only 2 channel than the front and rear would sound the same, and the center wouldn't do anything. |
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#9 | ||
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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Quote:
Many game engines only do this with two channel support built into the engine. Most that don't use directsound to process this, the game just tells directsound where the individual sound effect is coming from relative to the "listener," and then directsound automatically takes care of the channel mixing. The same is done with surround as well, with directsound3d. Both directsound and directsound3d use discrete audio; that is they can send completely different audio to each different speaker if desired. EAX actually has nothing to do with surround processing (aka positional audio) at all. EAX, meaning Environmental Audio eXtensions, is literally just a proprietary set of extensions for directsound3d (and optionally, OpenAL) which add various types of effects (e.g. reverb, echo, chorus, envelope, etc) to a given sample to give it an effect to make it sound like a different "environment" (e.g. hallway, stadium, etc.) EAX AdvancedHD extends EAX a little further by being able to apply multiple effects to a given sound sample, as well as add transitional effects to a sample which e.g. comes from a different type of room than the listener is currently standing in. With regular directsound3d, in say for example the arena in Oblivion, you can hear those footsteps coming at you from whichever direction, be it front or rear. With EAX extensions, it can sound more like you are actually inside of the arena instead of just your room because of the echo effects that are added. With EAX AdvancedHD, this would sound the same as regular EAX unless you were down in that hallway before you set foot into the arena, and heard something moving in the arena, in which case you'll hear sounds coming from the arena into the hallway where you are standing. Without AdvancedHD you just hear the sounds as if they were from far away in the hallway, with no "distant arena" effect added in. (I don't know if Oblivion uses EAX BTW, this is just a hypothetical example.) Also the differences between eax 1.0 through 5.0 (aside from AdvancedHD being added in 3.0) are only changes in the maximum number of audio samples that can be processed at a given time. (and off topic a bit, FWIW, vista doesn't remove eax nor directsound3d as many fud spreaders claim, it just removes HAL support which tends to be buggy, and this made creative freak out because now their marketing team has to change its tactics) Quote:
Remember that prologic is designed for a cinematic experience. Even with discrete 5.1 audio, movies are supposed to (or at least are intended to, with some exceptions) give you most of the sound from the front, and the surround is only to add ambiance, and not distract from what you are seeing on the screen. For games, prologic is only going to provide just that: ambiance. Games have a bit of a different approach for surround though. Games, at least FPS games anyways, are supposed to give you the impression that you are actually there. Think of it like this: In movies, if you are watching two people speak at a restaurant, and behind the "fourth wall" there are some dishes rattling and a waiter speaking. That is just kind of a side effect that adds to the feel of being in the restaurant. You aren't really supposed to be able to make out what the waiter in the background is saying, as that is more of a distraction from the focus of the camera. In the game however, you should be able to hear the waiter speaking on the other hand, because you aren't just supposed to feel like you are in the restaurant: you are supposed to be in the restaurant, and furthermore you control the camera, so the focus goes wherever you want it to go as you more or less have more control over what is going on in the story, and there really is no "fourth wall." You can't really get this out of prologic, but you can get this out of discrete audio on the other hand. For this reason, if you are going to combine any creative card with any 5.1 speaker setup, and you intend on primarily using that setup for games, then I would highly recommend using the analog connections and not digital. With that setup, you should use digital for music and movies only. Don't bother with that analog to DTS converter box that creative sells either, as that won't get you anywhere, and really isn't useful for anything IMO.
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Want to listen to audio without your computer going to sleep? Try this. Core i7 2600k 4.4Ghz 1.385v | Corsair H60 | 8GB Corsair Vengeance 1600 8-8-8-24 | MSI P67A-G45 | OCZ Vertex 3 | Sapphire 7850 OC to Max settings |
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#10 |
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Here we go again.
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#11 | |
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Join Date: Jun 2004
Location: Sonoran Desert
Posts: 6,863
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Quote:
__________________
Want to listen to audio without your computer going to sleep? Try this. Core i7 2600k 4.4Ghz 1.385v | Corsair H60 | 8GB Corsair Vengeance 1600 8-8-8-24 | MSI P67A-G45 | OCZ Vertex 3 | Sapphire 7850 OC to Max settings |
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#12 | ||
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Registered User
Join Date: May 2005
Posts: 17,986
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Quote:
http://us.creative.com/products/prod...&product=16559 Quote:
But yes, I am aware of and agree with everything you said. It is just with CL's marketing most people are unaware that EAX is not actually surround sound. Again, that is the only reason why I mentioned it. |
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