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Old 08-20-07, 11:31 AM   #1
3DBrad
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Default Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

This is all with using Vista in Dx10 mode (DX10 is in effect, as there are soft-particle effects I've seen).

Few things I have noticed,

(1) physics animations are apparently capped at 30fps, so even if you're going at 100fps, the objects bounce around at 30fps, I think that's why the demo defaulted to 30fps so many times until I changed the "desired frame rate" in the config file.

I took a video of it if you don't believe me.

(2) Also, the textures aren't really that hi-res, but this could be just due to the demo.

So just like Quake Wars, this is console-ized.

If you go to the default config file, I changed this from 25 to 55,
Quote:
MinDesiredFrameRate=55.000000
Edit:
I went back and set the "Minimum desired framerate" to 1 on both, just to make sure it doesn't degrade anything.

Then I went and turned off real-time reflections and V-sync, and now it stays around 60+, through the first part of the demo.
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Old 08-20-07, 11:34 AM   #2
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

and it begins.... people can't ****ing enjoy a game... they have to find somethign to bitch about.
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Old 08-20-07, 11:38 AM   #3
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

No, you're the one that's always whining about people whining.

Besides, if the game has no multiplayer, it better be top-notch.
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Old 08-20-07, 11:40 AM   #4
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

I've never seen the mindesiredframerate setting do anything. Its been in every Unreal Engine game since the late 90s...
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Old 08-20-07, 11:41 AM   #5
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

It is top notch but some people just cant sit back and enjoy a game. They must always find something to complain about... ever try not nitpicking and actually playing the game?
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Old 08-20-07, 11:45 AM   #6
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by |MaguS|
It is top notch but some people just cant sit back and enjoy a game. They must always find something to complain about... ever try not nitpicking and actually playing the game?

I agree.
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Old 08-20-07, 11:46 AM   #7
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

If it wasn't for the console market I doubt we'd have a game at all, let alone one this innovative with a tired genre and with such great art direction, so I'll take it.
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Old 08-20-07, 11:47 AM   #8
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

That's right, let's all just spend $60 and not give any feedback.

That's how you get games like Splinter Cell: Double Agent
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Old 08-20-07, 11:48 AM   #9
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Actually I'm spending $39.99, but thanks.
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Old 08-20-07, 11:48 AM   #10
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by Spoudazo
That's right, let's all just spend $60 and not give any feedback.

That's how you get games like Splinter Cell: Double Agent
Yes because Bioshock is as horrible as SCDA, right?
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Old 08-20-07, 11:51 AM   #11
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Obviously there are people that buy monstrous hardware not to enjoy games but to moniitor framerates. I pity them
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Old 08-20-07, 11:53 AM   #12
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by CaptNKILL
I've never seen the mindesiredframerate setting do anything. Its been in every Unreal Engine game since the late 90s...
afaik it turns down some settings if the framerate is below the minimum... i noticed it in action while playing UT on intel extreme gfx 2
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