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Old 08-20-07, 11:02 AM   #13
jcrox
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by |MaguS|
and it begins.... people can't ****ing enjoy a game... they have to find somethign to bitch about.
Like you should talk LMAO, here's a quote from you:
Quote:
They talk about being completly desctructible but it looks so crappy with buildings... an entire wall breaks in a single section and it looks the same all the time. The Lucas Arts technology makes destructible items looks so much more realistic.

No comment how im whinning too much but it does look pretty cheesy...

And that's about a game that doesn't even have a demo yet.
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Old 08-20-07, 11:13 AM   #14
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

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Originally Posted by jcrox
Like you should talk LMAO, here's a quote from you:



And that's about a game that doesn't even have a demo yet.
So my comment on how their hyping of a destructible enviroment that in the end is done poorly is the same as him complaining about a game that shares its roots to consoles?

He's nitpicking about something most players wont realize, I was pointing out something completly obvious to everyone...
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Old 08-20-07, 11:14 AM   #15
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Setting the minimum framerate DOES improve framerate greatly.

Several times that it was stuck at 30fps, it would be at 45-50fps after the tweak, etc.
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Old 08-20-07, 11:16 AM   #16
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Criticism is allowed when you have such a low res texture in a 2007 game that has received some of the highest graphics ratings (9.5 or higher) so far this year. Yes I know graphics is not just about texture resolution but if people just shut up the visuals would never improve.

http://www.nvnews.net/vbulletin/atta...5&d=1187620559

However, there is hope that modders will be able to fix some of the low res textures (after all UT3 engine is highly moddable) but I still donīt get why modders have to fix something that is the job of the devs.
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Old 08-20-07, 11:16 AM   #17
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

omg, fps!
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Old 08-20-07, 11:17 AM   #18
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Do wide screen resolutions work properly?

Is the FOV low in the 70 range or better in the 90 range, at wide screen res of course??
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Old 08-20-07, 11:18 AM   #19
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by agentkay
Criticism is allowed when you have such a low res texture in a 2007 game that has received some of the highest graphics ratings (9.5 or higher) so far this year. Yes I know graphics is not just about texture resolution but if people just shut up the visuals would never improve.

http://www.nvnews.net/vbulletin/atta...5&d=1187620559
Um all the textures look good aslong as your not an inch away from them...
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Old 08-20-07, 11:22 AM   #20
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

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Originally Posted by Spoudazo
Setting the minimum framerate DOES improve framerate greatly.

Several times that it was stuck at 30fps, it would be at 45-50fps after the tweak, etc.
If it does it the same way as it did in the original unreal engine, it also removes some of the details on your screen/uses lower quality assets to boost your framerate.
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Old 08-20-07, 11:25 AM   #21
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by agentkay
Criticism is allowed when you have such a low res texture in a 2007 game that has received some of the highest graphics ratings (9.5 or higher) so far this year. Yes I know graphics is not just about texture resolution but if people just shut up the visuals would never improve.

http://www.nvnews.net/vbulletin/atta...5&d=1187620559
well, that the side effect of multiplatform games. hopefully the retail game will have better textures.
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Old 08-20-07, 11:28 AM   #22
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

System Shock 2 was one ofthe best games I ever played and I played it again after the modders released the updated models. I am not to worried about a low res texture here and there in BioShock. After seeing the game play videos in 720p I am sure this game will look good enough for me to have fun playing it.
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Old 08-20-07, 11:29 AM   #23
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

|MaguS|, yes the distance to that particular texture is very low but I still saw plenty of other games that had better texture resolution/detailed textures at even such a low distance. Sure, the game is complex, maybe they missed this one (texture), and I definitely need to play the retail version first but I still stand by that criticsm has to be allowed because thats what really brings the visuals forward... not just everybody getting used to a certain standard. If people didnīt ask for more, games would still look like DOOM1.
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Old 08-20-07, 11:32 AM   #24
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Default Re: Several reasons to believe Bioshock has been "console-ised" (PC tweaks)

Quote:
Originally Posted by Spoudazo
Few things I have noticed,

(1) physics animations are apparently capped at 30fps, so even if you're going at 100fps, the objects bounce around at 30fps, I think that's why the demo defaulted to 30fps so many times until I changed the "desired frame rate" in the config file.

I took a video of it if you don't believe me.

(2) Also, the textures aren't really that hi-res, but this could be just due to the demo.

So just like Quake Wars, this is console-ized.

If you go to the default config file, I changed this from 25 to 55,
Are you running DX10 mode? Supposdly the textures are improved in DX10.
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