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Old 10-25-07, 04:48 AM   #2281
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Default Re: Crysis Beta Feedback Thread

But thoose who preordered should have gotten the demo 24 hours earlier ? isnt that time for thoose lucky bastards soon ?
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Old 10-25-07, 08:38 AM   #2282
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Default Re: Crysis Beta Feedback Thread

It should be ready in 1 hour 25 minutes.
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Old 10-25-07, 10:26 AM   #2283
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Default Re: Crysis Beta Feedback Thread

Demo out yet? No news on 24hr early preloaders? No annoucement from EA or Crytek?

I'm starting to smell a Yahoo type fiasco.
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Old 10-25-07, 10:41 AM   #2284
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Default Re: Crysis Beta Feedback Thread

It'll be possibly be released at 12PM Central Standard which is in 2 hours 20 minutes now.

If not, we got jipped.
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Old 10-25-07, 10:54 AM   #2285
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Default Re: Crysis Beta Feedback Thread

Quote:
Originally Posted by agentkay
I just tried out a few new cfg settings and I have to say I'm impressed. Improved sunshafts, water reflections (reflects more objects and they get updated more often), higher quality LODs for trees, bushes, structures, disabled texture LODs, forced occlusion mapping. Almost nothing is "popping up" anymore, sharper textures in the medium-long distance, and the performance hit seemed actually neglectible.
Which settings?
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Old 10-25-07, 11:46 AM   #2286
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Default Re: Crysis Beta Feedback Thread

Quote:
Originally Posted by Dragunov
Which settings?

Create an autoexec.cfg (text file) in the same folder where the system.cfg is located copy and paste this into the autoexec.cfg:

Code:
; r_displayinfo = 1
e_view_dist_ratio_detail = 30
e_water_ocean_soft_particles = 1
e_lod_ratio = 12
e_particles_thread = 1
r_sunshafts = 1
sys_physics_CPU = 1
r_DepthOfField= 1
r_MotionBlur= 1
r_DetailDistance = 12
r_DynTexMaxSize = 120
r_Beams = 1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=200
r_CloudsUpdateAlways=1
r_WaterReflectionsQuality = 3
r_WaterUpdateFactor = 0.03
r_WaterGodRays = 1
r_UsePom = 1
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_cull_veg_activation = 70
e_lods = 0
r_TextureLodMaxLod = 0
r_DynTexAtlasCloudsMaxSize=40
r_DynTexAtlasSpritesMaxSize=30
Make sure that the system.cfg isn't modified in any way and neither the 13 sys_spec_*.cfg in the Game/Config/CVarGroups. This is not necessary anymore and might actually cause problems, use the default ones that came with the Beta3, if you don't have them, just PM and I'll email you them.
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Old 10-25-07, 11:46 AM   #2287
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Default Re: Crysis Beta Feedback Thread

Never changed any other setting

And how do u get this info?

And thx
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Old 10-25-07, 11:52 AM   #2288
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Default Re: Crysis Beta Feedback Thread

Beta forums.
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Old 10-25-07, 12:12 PM   #2289
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Default Re: Crysis Beta Feedback Thread

Yeah, I just wait for new patch
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Old 10-25-07, 12:38 PM   #2290
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Default Re: Crysis Beta Feedback Thread

Quote:
Originally Posted by agentkay
I just tried out a few new cfg settings and I have to say I'm impressed. Improved sunshafts, water reflections (reflects more objects and they get updated more often), higher quality LODs for trees, bushes, structures, disabled texture LODs, forced occlusion mapping. Almost nothing is "popping up" anymore, sharper textures in the medium-long distance, and the performance hit seemed actually neglectible.
agentkay that sounds great! may i have a copy of your cfg's please
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Old 10-25-07, 01:40 PM   #2291
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Default Re: Crysis Beta Feedback Thread

Quote:
Originally Posted by agentkay
Create an autoexec.cfg (text file) in the same folder where the system.cfg is located copy and paste this into the autoexec.cfg:

Code:
; r_displayinfo = 1
e_view_dist_ratio_detail = 30
e_water_ocean_soft_particles = 1
e_lod_ratio = 12
e_particles_thread = 1
r_sunshafts = 1
sys_physics_CPU = 1
r_DepthOfField= 1
r_MotionBlur= 1
r_DetailDistance = 12
r_DynTexMaxSize = 120
r_Beams = 1
r_BeamsDistFactor=0.01
r_BeamsMaxSlices=200
r_CloudsUpdateAlways=1
r_WaterReflectionsQuality = 3
r_WaterUpdateFactor = 0.03
r_WaterGodRays = 1
r_UsePom = 1
e_detail_materials_view_dist_xy = 4096
e_detail_materials_view_dist_z = 256
e_cull_veg_activation = 70
e_lods = 0
r_TextureLodMaxLod = 0
r_DynTexAtlasCloudsMaxSize=40
r_DynTexAtlasSpritesMaxSize=30
Make sure that the system.cfg isn't modified in any way and neither the 13 sys_spec_*.cfg in the Game/Config/CVarGroups. This is not necessary anymore and might actually cause problems, use the default ones that came with the Beta3, if you don't have them, just PM and I'll email you them.
Everything is already posted
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Old 10-25-07, 05:31 PM   #2292
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Default Re: Crysis Beta Feedback Thread

Good, thanks!

A few notes. Bushes and trees still have this ugly lod textures at pretty close range, and textures a few meters away look very blurry just like if you had anisotropic filtering turned off. As it always do when u use POM in the beta AFAIK. Otherwise it looks great, good job witht he rays and the water. Also, i get a bit worse framerates with this.
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