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Old 09-13-07, 02:56 PM   #613
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Default Re: Crysis Beta

Yeah. Thats beacuse of CPU limits.
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Old 09-13-07, 02:57 PM   #614
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Default Re: Crysis Beta

No modern CPU could handle all grass having it's own bone structure and collision mesh.
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Old 09-13-07, 03:03 PM   #615
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Same with the holes in the ground after explosions etc. But it will be here soon.
Remember directx 2? Where the characters finnaly could jump? haha :P
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Old 09-13-07, 03:05 PM   #616
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Default Re: Crysis Beta

*sigh* Eagerly awaiting more beta keys.
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Old 09-13-07, 03:15 PM   #617
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Default Re: Crysis Beta

Quote:
Originally Posted by Spoudazo
No modern CPU could handle all grass having it's own bone structure and collision mesh.
We need a physics processor
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Old 09-13-07, 03:15 PM   #618
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Default Re: Crysis Beta

Quote:
Originally Posted by Spoudazo
No modern CPU could handle all grass having it's own bone structure and collision mesh.
Yep.. we aren't quite at that level of environmental interaction yet, but I don't think it'll be too far off.
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Old 09-13-07, 03:20 PM   #619
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Default Re: Crysis Beta

Just played for a bit. I'm loving it more and more each time I play. This time I actually played with some guys who were interested in working together rather than doing the lone wolf thing. It was great. 6 of us jumped in one of the boats and stormed off to a base and captured it. And then worked our way from base to base covering each other. It was great. Reminded me of my BF2 days. Except now I have a sweet suit and customizable weapons on the fly!
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Old 09-13-07, 03:24 PM   #620
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Default Re: Crysis Beta

Quote:
Originally Posted by Dragunov
We need a physics processor
Quote:
Originally Posted by Chubz
Yep.. we aren't quite at that level of environmental interaction yet, but I don't think it'll be too far off.
We have a physics processor- PhysX. Problem is Crytek chose to go their own route with CPU physics. I'm dead positive that if they'd have used either AGEIA's API and the PhysX PPU or HavokFX for GPU-accelerated physics you'd have blades of grass with their own physics properties that would react and interact appropriately with other objects (such as the player) in the world.
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Old 09-13-07, 03:37 PM   #621
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Default Re: Crysis Beta

The money is controlling most decisions. Easy
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Old 09-13-07, 03:40 PM   #622
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Quote:
Originally Posted by Debate
The money is controlling most decisions. Easy
Which I find ironic. People are "sort of" complaining about such things with Crysis it seems, yet don't want to fork out the money for a dedicated PPU. Okay, well then why couldn't Crytek have incorporated HavokFX for GPU accelerated physics then? SLi is borked in Vista so atleast with HavokFX I'd have a use for my second 8800GTS. BTW, doesn't the 8800 series have the "Quantum Effects Physics Processor" on 'em? When are we ever going to see a use of that?

See what I'm getting at?
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Old 09-13-07, 03:42 PM   #623
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Default Re: Crysis Beta

Quote:
Originally Posted by einstein_314
Just played for a bit. I'm loving it more and more each time I play. This time I actually played with some guys who were interested in working together rather than doing the lone wolf thing. It was great. 6 of us jumped in one of the boats and stormed off to a base and captured it. And then worked our way from base to base covering each other. It was great. Reminded me of my BF2 days. Except now I have a sweet suit and customizable weapons on the fly!
Wait a minute. Were you in MP or SP? I almost got a wet spot at the idea that this would be co-op but then I realize how stupid that would be...
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Old 09-13-07, 03:45 PM   #624
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Default Re: Crysis Beta

lol if it was coop I would pay $150 dollars for it.


shame it isnt
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