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Old 10-07-07, 07:18 PM   #133
agentkay
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Default Re: World in Conflict Full Version Feedback Thread

Quote:
Originally Posted by Slybri

My biggest problem with the game is lack of single player skirmish vs. the cpu. That's half the fun of these RTS games for me. I hate online RTS games since they go on for so long and you can't just leave to go to the bathroom. Skirmishes VS. CPU are standard for RTS games. It's sucks that they left it out. Maybe they did it to encourage more online play and to screw over folks with pirate copies.
Actually it's still there but it's hidden within MP. You probably know it but all you have to do is a host a server, with a pw if you don't want others to join, up the AI number to 16 (or less) and put the team setting on "autobalance" and then just start it. I think it's a good idea to put it inside the MP portion of the game unless of course people have limited access to the internet, then it sucks.
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Old 10-07-07, 07:19 PM   #134
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Default Re: World in Conflict Full Version Feedback Thread

cvbcvbcvb
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Old 10-08-07, 07:03 AM   #135
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Default Re: World in Conflict Full Version Feedback Thread

Patch v1.001 is out :
http://www.worthplaying.com/article....thread&order=0

Quote:
World in Conflict Update
Update #001 2007/10/01

This update introduces several new features that allow players to customize their profiles, and it improves the DX10 performance on all graphic cards. The update also includes many smaller fixes, tweaks and balancing improvements.

Units and balancing:

- The fire rate for US and NATO Heavy Artillery has been improved.
- Score for repairing your own repair units has decreased.
- Score for repairing friendly units has been increased.
- The cost for Airdropped Light Tank Tactical Aid is now higher.
- The recharge time for all Airdropped Unit Tactical Aid has been increased.
- The target area for Air-to-Air Strike Tactical Aid has been increased.
- The view range for Airborne Infantry has been decreased.

Server side:

- Players per role cap is now a server setting, default is 4.
- Auto-kick of idle players has been improved and turned on by default.
- Servers can now ban players that have been kicked from the server.
- A limited server admin functionality has been added, you can now kick players and change maps.

Massgate:

- Guestbook, motto and web-link has been added to player profile.
- You will no longer auto-scroll to the end of chat when a new message arrives.
- Winning a game will now increase the score reported to the leaderboard.
- We have updated the description for some awards.

Bug fixes:

- Targeting bug for Heavy Helicopters has been fixed.
- Attack ground directly below Helicopters has been fixed.
- No sound is played when enemy units fire out of line of sight.
- Earning points and tactical aid when losing infantry units has been fixed.
- VOIP does no longer lower volume if VOIP has been turned off.
- Move order on mini-map feature has been improved.
- Killing infantry squad now counts as only one kill in Massgate stats.
- Infantry reinforcement feedback sound is no longer heard by everyone on the team.
- Feedback sound now is now played when Offensive Special Ability order is given instead of delivered.
- Accepted request does no longer give a generic tactical aid output.
- Infantry squads will no longer get de-selected when a member dies.
- Performance on ATI DX10 cards has been improved.
- Performance on DX10 has generally been improved.
- Crater artifacts on ATI cards has been fixed.
- Wide screen is now HOR+ instead of VERT-.
- You can now save replays in the online only version as well.
- Players that get kicked or banned now get a confirmation.
- Added description to flags when choosing faction.
- The artillery warning marker from the US Heavy Artillery smoke screen Special Ability has been removed.
- USSR Heavy Tank now turns turret before firing its special ability.

Other:

- A console command for scaling time in replays and single player has been added.
- You can now use the VOIP outside of team after a match and during loading.
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Old 10-08-07, 07:54 AM   #136
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Default Re: World in Conflict Full Version Feedback Thread

Quote:
- Auto-kick of idle players has been improved and turned on by default.
- Wide screen is now HOR+ instead of VERT-.

My favourites!
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Old 10-08-07, 11:41 AM   #137
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Default Re: World in Conflict Full Version Feedback Thread

Well .. whats DX10 performance now over G80 cards?
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Old 10-08-07, 12:39 PM   #138
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Default Re: World in Conflict Full Version Feedback Thread

I haven't tried it in Vista yet, only XP but even the old version ran very smooth here in DX10, fully maxed out, 1920x1080, 16AF,4AA.
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Old 10-08-07, 12:49 PM   #139
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Default Re: World in Conflict Full Version Feedback Thread

Quote:
Wide screen is now HOR+ instead of VERT-
Oh yes!!!
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Old 10-08-07, 02:59 PM   #140
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Default Re: World in Conflict Full Version Feedback Thread

All of you people interested in Hor+ widescreen should have a look at this thread at the massgate forums. It might not work properly without additional tweaking.
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Old 10-10-07, 05:48 AM   #141
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Default Re: World in Conflict Full Version Feedback Thread

World in Conflict Tops The PC Sales Charts
Quote:
The game hit #1 on PC in North America, Germany, and Australia and was among the top 3-sellers on PC in most other territories worldwide.
http://www.worthplaying.com/article....thread&order=0
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Old 10-10-07, 02:26 PM   #142
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Default Re: World in Conflict Full Version Feedback Thread

How do you know if your running dx10!?!?
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Old 10-10-07, 02:27 PM   #143
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Default Re: World in Conflict Full Version Feedback Thread

Quote:
Originally Posted by Noodles
How do you know if your running dx10!?!?
Noob. Look in advanced graphic settings and go all the way down. You'll see DX10 settings there.
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Old 10-11-07, 07:22 PM   #144
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Default Re: World in Conflict Full Version Feedback Thread

Quote:
Originally Posted by LordJuanlo
Oh yes!!!
The more HORs the better.
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