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Old 09-27-07, 12:31 PM   #145
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Default Re: Clive Barker's Jericho Demo Feedback Thread

It's not bad at all. I'll likely buy it. I was hoping for a little more suspense over FPS. Graphics are nice, and it plays darn well. I like the ninja girl. If you time her sword right you can seriously jack some things up.
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Old 09-27-07, 12:57 PM   #146
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Not bad at all, I'll be buying this one for sure. I have only one complaint.... I really don't like FPS games where you can't jump.
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Old 09-27-07, 12:59 PM   #147
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Why? If theres no part in the game that requires you to jump, why do you need the function? Hell its not like a guy with a 100lb+ chaingun is going to be jumping around anyway.

Jumping in a FPS game for the most part is retarded, its worse if the game is a tactical game because it breaks the realism.
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Old 09-27-07, 01:05 PM   #148
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Quote:
Originally Posted by |MaguS|
Why? If theres no part in the game that requires you to jump, why do you need the function? Hell its not like a guy with a 100lb+ chaingun is going to be jumping around anyway.

Jumping in a FPS game for the most part is retarded, its worse if the game is a tactical game because it breaks the realism.
I just don't like walking up to some rocks and tapping some button while the computer does the work instead of just being able to hop up on them. It breaks the realism.
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Old 09-27-07, 01:13 PM   #149
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Quote:
Originally Posted by jcrox
I just don't like walking up to some rocks and tapping some button while the computer does the work instead of just being able to hop up on them. It breaks the realism.
Really? I would say it breaks immersion becuase its alittle more realistic watching the character put their weapon away and climb the rocks with both hands then jumping from rock to rock with weapon in hand and able to fire precise shots at will.

I like that FPS are not implement these type of scenes, like in Fear where you see the model put his weapon away when climbing a ladder or in riddick and vegas were it switches to a 3rd person view.
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Old 09-27-07, 01:17 PM   #150
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Quote:
Originally Posted by LordJuanlo
For me I had to push only the motion key (WASD), and not the arrows. Are you sure didn't work only with the motion keys?
I tried it more than once but I plan to play the demo tonight so I'll try it again and see if I just messed up. But I think it took both of them for me. What I did was try the arrow keys first since that's what flashed on the screen. When that didn't work I tried the motion keys and couldn't get that to work. Then I tried both keys at once and it worked, but I'll try it again and post the results. I did remap the motion keys so maybe that's what caused my problem. I use A, S, D, F to move around.
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Old 09-27-07, 01:36 PM   #151
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Quote:
Originally Posted by BioHazZarD
Should the AA work or not? if i enable it my entire screen goes insane white or something i dont get it.

Yes it works just fine.I enabled it in game at 2X and the game ran very well.

Again,I loved the demo,and cant wait to buy it !!! Undying was brilliant and this looks incredible,excellent graphics and fun gameplay.A nice morbid twist on the FPS,love the tactical twist with the team members having different abilites and strategies.

Performance is just excellent on my system.Oh yeah,some have complained of the mouse feeling 'off'.... I for once think they nailed it here,feels just right.

19x12 maxxed with 4x AA and 16X AF is smooth as butter.The new Mercury engine is very very well optimized and runs damn well.I had zero crashes or anomalies throughout my 5 run throughs.I'd give the graphics a 9 out of 10
way up here with Bioshock for sure.

Gameplay wise,maybe a 7 for the demo,but I think after I get the hang of switching 'party' members,on the fly,it'll be a solid 8 (for a FPS...) I do hope we can save (ala a pre determined amount of slots like Bioshock) and that there will different difficulty levels to choose from,as the game is a tad too easy.
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Old 09-27-07, 01:39 PM   #152
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Quote:
Originally Posted by |MaguS|
Why? If theres no part in the game that requires you to jump, why do you need the function? Hell its not like a guy with a 100lb+ chaingun is going to be jumping around anyway.

Jumping in a FPS game for the most part is retarded, its worse if the game is a tactical game because it breaks the realism.


Bigtime agreed on this one,its only needed if it is part of the gameplay,not just because other games do it to...
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Old 09-27-07, 05:10 PM   #153
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Default Re: Clive Barker's Jericho Demo Feedback Thread

Quite enjoyed this though the level seemed pretty dark all round the lighting effects were awesome.
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Old 09-27-07, 05:13 PM   #154
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Default Re: Clive Barker's Jericho Demo Feedback Thread

the demo is out on x360 and ps3, im going to try and see how both are when comparing with pc.
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Old 09-27-07, 07:51 PM   #155
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Default Re: Clive Barker's Jericho Demo Feedback Thread

This game should be alot of fun. Cant wait. Demo was pretty good. SLI seems to max bars out using bioshock profile. The AFR2 thing did nothing to the SLI for me.

Very short demo tho ><



the 'Glow' factor cauld use a bit of a tweak tho..its seems to be a overkill even from a flash light :/
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Old 09-27-07, 10:00 PM   #156
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Default Re: Clive Barker's Jericho Demo Feedback Thread

^ sick SS, thanks for it.

Anywho,

I saw the one guy a few pages back mention it only uses one core...

WOW, I truly hope that they fix that in the full version~

Thoughts?
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